Rusty T Shackleford
Kinsho Swords Caldari State
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Posted - 2013.03.13 15:33:00 -
[1] - Quote
I will admit to a couple of things here:
1) I am new to FPS games, this is my first one I've ever spent more than 2 minutes with (because I just hate the interfaces and don't think the FPS view is reaistic. To me there is a weird disconnected feeling. When looking through my own eyes I can still see where my arms, feet, and legs are. I have peripheral vision and can see more than just a foot to either side of me. I have spatial awareness. In every single FPS game I have played, I lose all of that sensation and really don't have a concept of where most of my character's body is in relation to the terrain.
2) Being new to the FPS Genre, I am not a very good shot. This is why I decided to go with LOGI (because I am not really doing much shooting as one, more focused on supporting and healing my teammates who actually can shoot worth a darn) and a sniper, which allows me to get away from the close quarters combat and line up a good shot on the rare times fortune decides to smile upon me.
So obviously I have a problem with Jumpy McJumpington. Jumpy has the awesome ability to avoid every single shot I take with whatever weapon I am using and in return have pinpoint accuracy while firing back at me. How is this possible? You got me. I am sure it takes a good deal of talent, I am in no way taking anything away from the players that can pull off this maneuver. I just don't think it makes a lot of sense. I've tried the Jumpy approach myself only to get hit just as much as if I was standing absolutely still. It seems that no matter what weapon a player is using against me, it auto-locks onto me and never misses.
In the time I've had with the game (about 2 weeks now) with some Jumpy's I have learned a pattern. It is only through trial and error (and usually a couple of deaths or more) that I see their pattern of jumps, can time them right, and get a good shot in to finish them off. This doesn't happen often mind you, but I have done it a few times.
Nerfing jumping will also affect the ability to jump over terrain and that just can't happen. I think that ability is already greatly affected as it is. On the other hand fighting somebody that appears to be in POGOSTICK SUIT armor is rather ridiculous.
Perhaps an either or scenario is in order? Either you can jump around like a maniac to employ your defense, or you can decide to stand and trade bullets. Perhaps a penalty to accuracy when attempting to quick fire after jumping? Maybe a firing delay? I don't know. I know the guys on the other side of this argument will say they shouldn't suffer because I am so terrible at this game and I could see their point as well. Just hard to get used to something and get better when it feels like the deck is stacked against you. |